The new connector for virtual reality devices is an open standard in which some of the largest in the industry have participated.
We are, as one says, in the youth of virtual reality; The concept may not be new, but we’ve been with this new generation of devices for very few years. A generation that has been characterized by the independence of each project; each manufacturer does their own thing, looking for the smallest advantage in the market.
A behavior that is not healthy for the future of the sector; virtual reality will never expand if it remains completely divided, if users are forced to bet 100% on a single platform. Even in something as simple as used cables, users can be the big losers; We just have to see the history of smartphones and countless different chargers.
VirtualLink, the new connector for virtual reality devices is an open standard
To avoid such a thing, the birth of VirtualLink, a new open standard for virtual reality devices, has been announced today; a new connector to replace all existing ones.
For the creation of this standard, some of the industry heavyweights have joined. Oculus, Valve, Nvidia, AMD, and Microsoft are the main supporters; Each has virtual reality interests, either with their own platforms or devices or with the manufacture of hardware and software.
Microsoft is the one that has been fighting for this standard the longest; But it is now that more companies have joined than it is considered as the main option for the future. The new standard is open, and anyone can adopt it on their devices.
VirtualLink is based on the same USB-C connector that we already know. Although it uses an alternative mode, so only the connector is the same; the inner workings are different and take into account the needs of virtual reality.
Included in this connector are four-line DisplayPort support for high-resolution displays, USB 3.1 support for the cameras and sensors built into the device, and up to 27W of power. Everything you need for a device to work; without having to connect several types of cable in different ports as before.
The result will be much easier devices to install and configure. We will only have to connect it to a compatible USB-C connector; this in turn allows us to use devices in systems that until now were not compatible due to lack of ports.
This is only a small step, but it is in the right direction for the future of virtual reality.